The extra damage dealt by this class feature increase by an extra 1d6 every 3 levels after first 4 th 7 th 10 th etc.
Roof jumper dnd 3 5.
1 swift action range.
1d8 hd 2 ref 2 will and 6 int mod x4 skill points.
Ropers speak terran and undercommon.
You and objects touched duration.
You must drop at least 20 feet.
A roper hunts by standing very still and imitating a bit of rock.
The roof jumper feat enables the use of the following tactical maneuvers.
You must roll to hit.
It weighs 2 200 pounds.
A jumper who uses the jump class feature during a round counts as having moved 15 feet for the purposes of these attacks no matter how what distance they actually teleported across.
Jumpers gain 1 to natural defense a jumper has the fey type.
Mobility player s handbook v 3 5 p.
Roof jumper ci roofwalker ci.
If you have 5 or more ranks in jump you get a 2 bonus on tumble checks.
Dimension jumper complete mage p.
98 fighter bonus feat general you are skilled at dodging past opponents and avoiding blows.
You cannot benefit from more than one maneuver in the same round.
You do substantial damage if you deliberately leap down to attack a foe beneath you.
1 strength 5 dexterity 2 intelligence 4 wisdom 1 charisma.
102 conjuration teleportation level.
A roper stands some 9 feet tall and tapers from 3 or 4 feet in diameter at the base to 1 foot across at the top.
Has a base land speed of 30.
Bard 5 sorcerer 5 wizard 5 components.
This qualifies as a charge attack with all.